An homage to John Howe's Door of Night, which was the cover for various Tolkien books of which I am a fan. Thank you for the inspiration!
Originally started as a project for a class I took, I had to put this project on the side throughout many years, iterating over it slowly and redesigning it over time.
I decided to change the composition to emphasize the sense of scale and awe, focusing on the main fantasy elements while also guiding the eye towards Eärendil's ship. I diverged from the original description of the doors and took some liberties to give it a more modern look, while keeping its original spirit.
- Materials are mostly all procedural with Maya shading networks.
- Dragons were modeled in ZBrush, and scales were generated in Houdini and Redshift proxy instancing.
- Door lintel was generated with Houdini.
- The scene has ~200 lights total.
- The door's horns and sigil was modeled in ZBrush -- the sigil represents Arda Marred, or the broken earth. It was initially modeled as terrain and then sculpted on top.
- Close clouds were first iterated with WDAS' Moana cloud to define lookdev, and then modeled and generated in Houdini from scratch. Background clouds and sky are a combination of Noah Bradley's Sky reference picture pack, and the WDAS Moana Cloud that I left as easter egg.
Made with Maya, Redshift, Houdini, ZBrush, Substance Painter, comped with Photoshop.
I wanted to thank Bondi, Emily, Patrick and Val for all the feedback!