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New York City Police Headquarters

A reconstruction of an old neoclassical building that used to be New York's Police Headquarters (240 Centre Street building).

Manually modeled, approximately 21 million polygons. All materials and textures are procedural, except the sky, which is from HDRI Haven.

Reference taken with a phone camera.

Final color corrected beauty shot.

Final color corrected beauty shot.

Development progress

Development progress

Cloth simulation for statues done with Vellum. Their heads and hands were sculpted in ZBrush.

Cloth simulation for statues done with Vellum. Their heads and hands were sculpted in ZBrush.

Object ID colors drive certain shader parameters, helping to break up the monotony.

Object ID colors drive certain shader parameters, helping to break up the monotony.

Reference picture, taken with a phone camera.

Reference picture, taken with a phone camera.

Shader network for the base stone material.

Shader network for the base stone material.

Blockers to imitate the shadows being cast by adjacent buildings, etc.

Blockers to imitate the shadows being cast by adjacent buildings, etc.

Fake bounces from street level that help break up shapes.

Fake bounces from street level that help break up shapes.

Stone and dome materials. The dome material is a bit exaggerated here.

Stone and dome materials. The dome material is a bit exaggerated here.